Forza Horizon 4 – Quick Review

2018 means we see the Horizon tick to the Motorsport’s tock.  And as someone who jumped on Forza Horizon 3 late, and not enough interest in pure racing for Motorsport 7, Forza Horizon 4 is my first major racing title launch.  It has been wild!


While not a pure simulation game, the cars simply feel good to drive and handle as I expect them too.  I thought after a romp down under the UK map would be boring, the seasons actually managed to put this map above its predecessor.  The different seasons provide not only beautiful eye candy between one to the next, but you can actually feel the affect it has on your car and handling.  Spring puddles because dangerous spin out hazards, and winter racing is near impossible without all terrain tires.


I don’t plan on stopping anytime soon.


That said – the game is not free from problems.  The biggest issue is the matchmaking.  In a game that was advertised with more online integration than ever, sharing the world with other drivers (instead of their computer controlled drivatars) feels empty and hollow.  They may pop up from time to time, but there is no meaningful way to interact with them.  Add to this that when creating an event, the widest you can open it up is to the other 11 drivers in your session.  I know I don’t notice those invites when they pop up, and it would explain why no one ever joins my races with friends.  We haven’t even been able to launch a ranked team adventure – the game’s ranked ladder mode.  Presumably this pulls from the entire playerbase, but we’ve never found enough people to start.


In the grand scheme of things, they are minor compared to the joy of cruising around the countryside, crashing through trees and over hills in your favorite car.  But it would sure be nice if they could get the matchmaking up to the same level as the rest of the game.

Leave a Reply

Your email address will not be published. Required fields are marked *